Adylheim consists of seven fiefdoms that once formed the Arameian Empire, and the name is also given to the continent on which the fiefdoms reside. This is but the tip of the iceberg however; the fiefdoms are surrounded by various other countries that are home to races capable of living in their harsh conditions. The rest of the world is relatively unknown and ripe for exploration, and millions of other planes both dangerous and peaceful are accessible to those fortunate - or unfortunate - to know how to get there.
The Fiefdoms[]
- Adylheim - An overview of the known parts of this continent.
- The Kingdom of Andragoria - The intimate details of Andragoria.
- The Prelarchy of Arameia - The central fiefdom, with details.
- The Barony of Longmoor - An article about the easternmost of the fiefdoms.
- The Khaganate of Nerin - The skinny on the fattest fiefdom of them all.
- The Principality of Nevros - The northeasternmost of the fiefdoms and interesting facts about it.
- The Archduchy of Starkwater - An article about the archduchy of Starkwater.
- The Grand Barony of Teslan - The skinny on Teslan.
Cities and Other Places[]
- Geography and Psychetecture of Spire City - A look into the creation and current state of Spire City.
- Geography of Aram - An article on the city of Aram and how it has been constructed.
- Skyhold - A strange rock formation north of Starkwater.
Extra Planar Geography[]
- Planes - A list of some of the many strange Planes which are accessible.
- The Realm of Faerie - The enchanted land of the faeries. Don't eat anything, don't bring any instruments, don't bring any iron. Never. Ever. Step off the path.
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